This page is a subcategory of Settings.
Players can select one of three combat modes, in decreasing level of user involvement and damage done.
- Full Manual mode requires each ability to be triggered manually, as in previous incarnations of the ability system. This gives the greatest control to players and gives the best damage output, but it also is the most click-intensive.
- Revolution mode automatically triggers the first cooled-down basic ability in your first nine action bar slots which you have the requirements to use. Other basic, threshold and ultimate abilities can also be used without turning off Revolution. The revolution window can be resized, and basic, threshold and ultimate abilities can all be triggered. This offers a high damage output comparable to Full Manual mode, without requiring each ability to be clicked manually.
- Legacy Mode is the old combat system before Evolution of Combat. This mode allows you to hit more consistently, but limits your abilities to only special attacks.
Combat Mode[edit | edit source]
Change which style of combat you use.
- Full Manual
- Trigger all abilities manually for full control.
- Revolution
- Automate ability usage on the main action bar. Manual input overrides automation until it is activated.
- Legacy Combat Mode
- Simplified combat, removing abilities and closer to Old School combat. Only melee special attacks are available.
- Show HUD combat mode icon.
- Display a HUD icon for the current combat mode.
Revolution Combat and Abilities[edit | edit source]
- Revolution size
- Set how many slots on the action bar are automatically used in revolution combat mode (1-14)
- This setting is only available is Revolution is the combat mode used.
Automated Ability Activation[edit | edit source]
- Automatically trigger basic abilities
- Automatically trigger threshold abilities
- Automatically trigger ultimate abilities
Magic[edit | edit source]
- Auto-select magic spell
- When equipping a magic weapon, automatically attempt to select an appropriate spell.
Necromancy[edit | edit source]
- Auto Attack
- Automatically trigger Basic Attack during combat.
Summoning[edit | edit source]
- Familiar combat mode
- Choose how your familiar reacts to combat. You can still command your familiar to attack a target via the familiar interface.
- Default: your familiar will respond to combat in its default manner.
- Attack Same Target: Your aggressive familiar will always attack the same target as you.
- Reactive: Your familiar will only attack in self defence.
- Passive: Your familiar will remain passive during combat.
- Choose how your familiar reacts to combat. You can still command your familiar to attack a target via the familiar interface.
Action Bar[edit | edit source]
Main article: Action bar
Fine-tune your action bars to your liking.
- Toggle ability cooldown timer
- Display the seconds left until the ability can be used again.
- Allow ability queueing
- Trying to trigger an ability on cooldown will set it to activate once ready.
- Automatically trigger regenerate
- Automatically trigger regenerate when leaving combat.
- Manual spell casting
- Require selecting a target when using spells.
- Allow incoming share offers
- Receive requests from other players to share their action bar setups.
- Confirm before action bar auto-setup
- If your action bar isn't empty, you will be asked to confirm before it is automatically setup with suggested abilities. You can find the auto-setup option at the cog icon on the action bar.
- Precise adrenaline value
- Display the precise adrenaline value on the action bar.
Display Additional Action Bars[edit | edit source]
Desktop
- Additional action bar 1-4
- Select any action bar.
Mobile
- Action buttons
- Abilities within this actionbar will be displayed in the interactive slots in the mobile interface.
- Select any action bar.
- Revolution action bar
- Abilities within this actionbar will be used automatically when in combat.
- Select any action bar.
Change Action Bar Preset Names[edit | edit source]
- Action bar preset 1-18 name
Preset name |
---|
Action Bar Preset # (Default) |
Action Bar Binding[edit | edit source]
Action bar binding settings can be used to switch the action par presets on your main action bar and any additional action bars when changing your weapon
Action Bar Equipment Binding[edit | edit source]
- Switch bar when loading bank presets
- If you disable this option, the action bar presets on your action bars won't switch when you load bank presets even if action bar binding is enabled.
- Action bar binding
- When changing weapons the active action bar will change to suit the style used.
- Weapon style: If you equip a weapon of this style, the selected action bar will be switched to the chosen action bar preset.
- Action bar: This is the action bar on your HUD that will be set up if you equip a weapon of the chosen style. It will be switched to the chosen action bar preset.
- Action bar preset: This is the action bar preset you want to switch the selected action bar to if you equip a weapon of the chosen style
Action Bar Binding Setup (1-18)[edit | edit source]
The options here are mutually exclusive. That is, if you have selected a weapon style of Magic - Any, then no other action bar binding setup can be configured for Magic. If, on the other hand, you have selected Melee - Two-handed as an option, then an additional bar could be chosen for Melee - Dual Wield (but not Melee - Any). If all available combinations are picked, then the remaining Weapon styles will only have None as an option. Additionally, the settings are different for mobile and desktop, as shown below.
Desktop
- Weapon style (None, Melee/Magic/Ranged/Necromancy - Any, Melee/Magic/Ranged/Necromancy - Two-handed, or Melee/Magic/Ranged/Necromancy - Dual Wield)
- Action bar (Main action bar, or Additional action bar 1-4)
- Action bar preset (None, any Action bar 1-18)
Mobile
- Weapon style (None, Melee/Magic/Ranged/Necromancy - Any, Melee/Magic/Ranged/Necromancy - Two-handed, or Melee/Magic/Ranged/Necromancy - Dual Wield)
- Action bar (Revolution Action Bar, Action buttons)
- Actionbar preset (None, any Action bar 1-18)
Combat XP[edit | edit source]
These settings control the experience gained in combat. At least one skill must be selected in each of Melee, Ranged, and Magic categories.
Each setting splits the experience gained equally between the selected skills and Constitution.
Melee[edit | edit source]
- Attack XP
- Strength XP
- Defence XP
Ranged[edit | edit source]
- Ranged XP
- Defence XP
Magic[edit | edit source]
- Magic XP
- Defence XP
Necromancy[edit | edit source]
- Necromancy XP
- Defence XP
Block Combat XP from Specific Activities[edit | edit source]
- Block PvP XP
- XP will no longer be granted from Player vs Player combat.
'Choose Option' Menu[edit | edit source]
These settings control which options are visible in the 'Choose Option' menu and the order that they appear in.
- Player attack option
- This setting controls where 'Attack' appears on another a player in the 'Choose Option' menu in a player vs. player situation.[sic]
- Left click: First option, left click to select.
- Combat Level: First option if their combat level is equal to or below your own.
- Right Click: Always a secondary option.
- Hidden: Always hidden.
- NPC attack option
- This setting controls where 'Attack' appears for an attackable NPC in the 'Choose Option' menu.
- Left click: First option, left click to select.
- Combat Level: First option if their combat level is equal to or below your own.
- Right Click: Always a secondary option.
- Hidden: Always hidden.
- Hide familiar options
- Hides options for Summoning familiar from 'Choose Option' menu.
- Hide duel option on players from interaction menu.
- Hides options for Duelling other players from 'Choose Option' menu.
Targeting[edit | edit source]
Change how you interact with the combat system.
- Show target information
- Display target information when your cursor is over a target.
- Target reticules
- Display an active target marker on the floor when attacking a target.
- Target scenery with targeted movement abilities
- Whether targeted movement abilities such as Dive should target scenery.
Target Cycling Keybinds[edit | edit source]
Only available on desktop
- Cycle target - Forwards keybind (Opens Keybind)
- Cycle target - Backwards keybind (Opens Keybind)
- Direct targeting keybind (Opens Keybind)
Target Cycling Settings[edit | edit source]
- Targeting mode
- The pattern is used when cycling through targets
- Radial - Selection in rings surrounding your character
- Conal - Selection in a conal arc from your character in the direction the camera faces.
- Maximum target distance
- Maximum distance from the player that a target can be cycled to. (2-9)
- Set maximum target distance to weapon distance
- Uses the distance of the current weapon as the maximum target distance.
- PvP area target selection
- Types of targets that can be cycled to (NPCs and Players, Players only, NPCs only)
Hitsplats[edit | edit source]
Change how hitsplats are displayed.
Colour choices for Personal Hitsplats for Melee, Ranged, Magic, and Necromancy damage: Default (Red), Blue, Green, Yellow, Dark Blue, Brown, Legacy (EoC Numbers), and Purple
Colour choices for Other Hitsplats for Melee, Ranged, Magic, and Necromancy damage: Default (Red), Blue, Green, Yellow, Dark Blue, Brown, Legacy (EoC Numbers), Purple, and Hidden
Colour choices for Miscellaneous in Personal/Other Hitsplats: Default and Legacy (EoC Numbers)
Personal Hitsplats[edit | edit source]
- Melee damage
- Ranged damage
- Magic damage
- Necromancy damage
- Miscellaneous
Other Hitsplats[edit | edit source]
- Melee damage
- Ranged damage
- Magic damage
- Necromancy damage
- Miscellaneous
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